Only released in EOL distros:
Package Summary
Bumper/cliff to pointcloud nodelet: Publish bumpers and cliff sensors events as points in a pointcloud, so navistack can use them for poor-man navigation. Implemented as a nodelet intended to run together with kobuki_node.
- Maintainer status: developed
- Maintainer: Jorge Santos Simon <jorge AT yujinrobot DOT com>
- Author: Jorge Santos Simon <jorge AT yujinrobot DOT com>
- License: BSD
- Source: git https://github.com/yujinrobot/kobuki.git (branch: groovy-devel)
Package Summary
Bumper/cliff to pointcloud nodelet: Publish bumpers and cliff sensors events as points in a pointcloud, so navistack can use them for poor-man navigation. Implemented as a nodelet intended to run together with kobuki_node.
- Maintainer status: developed
- Maintainer: Jorge Santos Simon <jorge AT yujinrobot DOT com>
- Author: Jorge Santos Simon <jorge AT yujinrobot DOT com>
- License: BSD
- Bug / feature tracker: https://github.com/yujinrobot/kobuki/issues
- Source: git https://github.com/yujinrobot/kobuki.git (branch: hydro)
Package Summary
Bumper/cliff to pointcloud nodelet: Publish bumpers and cliff sensors events as points in a pointcloud, so navistack can use them for poor-man navigation. Implemented as a nodelet intended to run together with kobuki_node.
- Maintainer status: developed
- Maintainer: Jorge Santos Simon <jorge AT yujinrobot DOT com>
- Author: Jorge Santos Simon <jorge AT yujinrobot DOT com>
- License: BSD
- Bug / feature tracker: https://github.com/yujinrobot/kobuki/issues
- Source: git https://github.com/yujinrobot/kobuki.git (branch: indigo)
Package Summary
Bumper/cliff to pointcloud nodelet: Publish bumpers and cliff sensors events as points in a pointcloud, so navistack can use them for poor-man navigation. Implemented as a nodelet intended to run together with kobuki_node.
- Maintainer status: maintained
- Maintainer: Jorge Santos Simon <jorge AT yujinrobot DOT com>
- Author: Jorge Santos Simon <jorge AT yujinrobot DOT com>
- License: BSD
- Bug / feature tracker: https://github.com/yujinrobot/kobuki/issues
- Source: git https://github.com/yujinrobot/kobuki.git (branch: kinetic)
Contents
New in groovy
Ros API
Kobuki Bumper2Pc Nodelet
Publish kobuki_node's bumper/cliff events as a Pointcloud.Subscribed Topics
~bumper_events (kobuki_msgs/BumperEvent)- Bumper events, generated whenever a bumper is pressed or released.
- Cliff sensor event, generated whenever the robot approaches or moves away from a cliff.
Published Topics
~pointcloud (sensor_msgs/PointCloud2)- Signals hitting bumpers and detected cliffs as a point cloud, so we can use navigation stack without additional sensors.
Parameters
~pointcloud_radius (double, default: 0.25)- Bumper/cliff pointcloud distance to base frame; should be something like the robot radius plus plus costmap resolution plus an extra to cope with robot inertia. This is a bit tricky parameter: if it's too low, costmap will ignore this pointcloud (the robot footprint runs over the hit obstacle), but if it's too big, hit obstacles will be mapped too far from the robot and the navigation around them will probably fail.
Report a Bug
Use github to report bugs or request features.
Contents
New in hydro
Ros API
Kobuki Bumper2Pc Nodelet
Publish kobuki_node's bumper/cliff events as a Pointcloud.Subscribed Topics
~bumper_events (kobuki_msgs/BumperEvent)- Bumper events, generated whenever a bumper is pressed or released.
- Cliff sensor event, generated whenever the robot approaches or moves away from a cliff.
Published Topics
~pointcloud (sensor_msgs/PointCloud2)- Signals hitting bumpers and detected cliffs as a point cloud, so we can use navigation stack without additional sensors.
Parameters
~pointcloud_radius (double, default: 0.25)- Bumper/cliff pointcloud distance to base frame; should be something like the robot radius plus plus costmap resolution plus an extra to cope with robot inertia. This is a bit tricky parameter: if it's too low, costmap will ignore this pointcloud (the robot footprint runs over the hit obstacle), but if it's too big, hit obstacles will be mapped too far from the robot and the navigation around them will probably fail.
Report a Bug
Use github to report bugs or request features.