| Name | Description | Messages Used | 
| Displays a set of Axes | ||
| Shows the effort being put into each revolute joint of a robot. | ||
| Creates a new rendering window from the perspective of a camera, and overlays the image on top of it. | ||
| Displays a 2D or 3D grid along a plane | ||
| Draws cells from a grid, usually obstacles from a costmap from the navigation stack. | ||
| Creates a new rendering window with an Image. Unlike the Camera display, this display does not use a CameraInfo. Version: Diamondback+ | ||
| Displays 3D objects from one or multiple Interactive Marker servers and allows mouse interaction with them. Version: Electric+ | ||
| Shows data from a laser scan, with different options for rendering modes, accumulation, etc. | ||
| Displays a map on the ground plane. | ||
| Allows programmers to display arbitrary primitive shapes through a topic | ||
| Shows a path from the navigation stack. | ||
| Draws a point as a small sphere. | ||
| Draws a pose as either an arrow or axes. | ||
| Draws a "cloud" of arrows, one for each pose in a pose array | ||
| Shows data from a point cloud, with different options for rendering modes, accumulation, etc. | ||
| Draws the outline of a polygon as lines. | ||
| Accumulates odometry poses from over time. | ||
| Displays cones representing range measurements from sonar or IR range sensors. Version: Electric+ | ||
| Shows a visual representation of a robot in the correct pose (as defined by the current TF transforms). | ||
| Displays the tf transform hierarchy. | ||
| Draws a wrench as arrow (force) and arrow + circle (torque) | ||
| Draws a twist as arrow (linear) and arrow + circle (angular) | ||
| Renders the RViz scene to an Oculus headset | 








